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Hi, I love the idea of building blocks to help myself up and also being able to use shooting for multiple things, like killing the enemy and destroying boxes.

Some things that came into mind:

1. I see that the screen ratio is very vertical, I get that the player needs to go up in the game, but can it be sufficient enough with just applying cinemachine? I think unless you're going to turn this into a mobile game, the spec doesn't need to be that vertically long. I

2. Wondering about the theme of the game, fashion, and I wish there were more connection with the actions, rather than fashion being visually seen on the boxes. Finding ways to weave it into the game will def. make it stronger!


Good work guys :)

The aspect I like best of your game is that there are multiple ways to play it and yet it has good error tolerance.

The idea of creating things in order to climb onto it is very innovative. This game goes beyond simply using platform2D. btw, I like the new style of he itcho page you changed for the game.

This idea, killing the fashion designer, makes me laugh! I actually never see the boss because of the way I play. On level 1 I set the box lower than the highest platform, and then jump and shoot. Because of the width of the screen I actually never seen the boss’s face. I find them in your devlog, and surprised that they are designed based on famous fashion designers! Since I have never seen the bosses, the name, Fashion Raider, is a little bit confusing. Maybe it's good if you can show those designers on the menu scene of this game. However, that doesn’t reduce my love for this game. The build and climb action is very interesting. They make this game harder and also more fun to play. I always need to be careful of where to put the boxes and also where to jump. 
p.s. this is how I play it. I jump and shoot from here.

I liked the gameplay it was very classically themed as well as being kind of fresh. I was able to jump up the wall just by continuing to run which was helpful in beating the boss 

You guys were surprised me at the gameplay, putting boxes, delete boxes. I really like this setting in this game. Also, the visual of this game is classic, which they are made of pixels.

I love the concept and aesthetics of this game! I like how the building blocks gives enough interaction to be thoughtful and playful within the game. I wish I could jump just a little bit higher but I'd play this if it were available on our phones!

Really enjoying the bgm music! the building function is so cool that i'm getting into playing around with it, also trying to figure out a best way to use less box to climb up. The animation of the game is really smooth, and the height of each jump is  reasonable. One thing i wanna suggest is to add more connection between the background, the form of the platform and fashion. You can also consider adding fashion bonus to the player's look, that would be fun to play with hahah! 

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I think this is such a fun and polished game, the music and the characters designs are so good. The building function is really interesting, I love that the players are building the path themselves, it's like incorporating a bit of puzzle game with this platformer since you have to figure out the right way to climb to the top. It is a game you can have fun playing for a while! The only thing is that I tend to get stuck on the platforms lol.

I really love this game hahahaha this is sooo fun to play with. I think the build function is such a great idea and that makes the game have such strong "gaming feeling!" I like the art style too :) Very classic and the sound track fits well!

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The music's great but the jump force is too low and double jump would have helped. Using boxes worked to an extent until I got stuck and couldn't proceed. Also consider looping the music and making the boxes not as easy to push because I pushed them off of the platform.

Hahaha, I love this game! Kill the fashion! I also immediately recognized the soundtrack, is it from a YouTube audio library called ‘giant’? I like how you stick with your concept from the playtest I remember you randomly generated your idea? And you make it so good! I wish there were more levels and more designers to kill lol. Also, I like you made a narrow screen, so the player intuitively knows they should go up. The logo icons on each box are brilliant! Maybe for the future development levels, you can add more obstacles or designer’s assistants like ‘mini-bosses?'

I'm so into this game and I make it to the end! Yeah! The way how you guys make each level more and more difficult by limiting the box quantity just makes this game more challenging but also more engaging. The fashion concept is also very unique. It would be great if there is an opening scene to tell the players which key is to build and which is to shoot (if u meet a player like me who never scroll down to read the instructions ;)

lol your game concept is so funny. I love the style of your game, and I think each character is well drawn with details. I also like the idea of building boxes, which adds some difficulty to this game and give player much more space to interact and be creative. The idea of limiting the number of boxes in later levels is very smart! The only thing I found is that I stuck on boxes after jumped a few time and plus the moving platform, it is a bit hard to jump up, but maybe it is just me hhh. Overall, I think you did a very good job, and I enjoyed playing the game!

I really love the build function which gives players more room to play on their own, one little suggestion will be maybe you can add the instruction of the key in the game interface which will help player to see more clearly.  I enjoy the game function and the illustration of the game. also since this is the vertical game it also can be develop into the phone game maybe !GOOOd job